Alien.Isolation General Information Developer Creative Assembly Publisher SEGA of Europe Engine Cathode Release date(s) October 7, 2014 (NA/EU) Genre(s) First person shooter Survival horror Stealth Production Information Rating ERSB.M (Mature) PEGI.18 Platform(s) PlayStation 3 PlayStation 4 Xbox 360 Xbox One Microsoft Windows Linux/SteamOS MacOS Nintendo Switch iOS (December 16th) Android (December 16th) Alien.Isolation is a 2014 first person survival/horror/stealth video game developed by Creative Assembly and published by SEGA for the PlayStation 3 through 5, Xbox 360 through Series X, and PC. Ports for Linux/SteamOS and MacOS were developed by Feral Interactive and released in October 2015. Additional ports to the Nintendo Switch and iOS/Android were released in December 2019 and December 2021 respectively. Set between Alien and Aliens, the game follows Amanda Ripley, daughter of Ellen Ripley, as she searches for answers surrounding the disappearance of her mother following the loss of the Nostromo. Her search leads her to the decommissioned space station Sevastopol, where she encounters a deadly Alien that has massacred the station’s inhabitants.
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Publisher’s summary- Alien Isolation Walkthrough
Discover the true meaning of fear in Alien.Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley’s daughter, Amanda, enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance.
As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Gameplay-Alien Isolation Walkthrough
The game is played from a first person perspective and focuses heavily on slow paced stealth and horror gameplay, in contrast to the frantic action adventure tone prevalent in many preceding Alien video games. Creative Assembly have stated that inspiration for the game’s setting, Sevastopol Station, was taken from BioShock and Dishonored. A key feature of the game is its Alien enemy. Whereas as many previous games feature entire swarms of Xenomorphs as enemies, only one Xenomorph is present for the majority of the game. While it will appear in certain pre determined, scripted events, it more often appears at random, forcing players to be wary at all times.
The player facing the Alien with a Flamethrower, the only weapon to have any real effect against it.
After first encountering the Alien near the beginning of the story, if the player remains in any one location for too long, the creature will appear and begin hunting them. Similarly, if the player makes too much noise (i. e. running, knocking over objects or shooting/being shot at by human survivors), the Xenomorph will appear and begin tracking the source of the noise. Vents and lockers can be used to hide from the creature. However, the Alien cannot be killed with the weaponry available to the player, and is capable of learning from the player’s actions over the course of the game, meaning evasive or offensive actions that are successful early on may become less so over time for example, if the player frequently hides from the Alien in the ventilation ducts of Sevastopol Station, it will in turn begin searching these areas more aggressively. Typically, any damage taken from the Alien results in instant death, thus the player is forced to avoid and hide from the Alien rather than confronting it in combat, the latter of which typically proves fatal.
Despite the developers claiming the game would have no Facehuggers and no more than one Xenomorph ahead of release, several Facehuggers are encountered in the game, and multiple Xenomorphs stalk the player in some later sections (although in practice there are never more than two at once). The initial denial of such scenarios on the part of Creative Assembly was presumably in order to maintain the surprise for players upon reaching those sections of the game.
As well as the Xenomorph, the player has to deal with several other types of enemy, including hostile Working Joe synthetics, Seegson Security operatives and other desperate human survivors. Often, the player can choose to either confront or avoid these opponents. While the Xenomorph seemingly has no interest in synthetic enemies, it can be lured into conflict with human opponents, adding a tactical element to the gameplay. As well as traditional weapons, the game features a crafting system allowing the player to construct items to use against enemies, typically consisting of noisemakers, Molotov cocktails and other distraction devices.
Numerous archive logs and crewmember ID tags can be picked up throughout the campaign as collectibles.
As well as the main story campaign, the game also features an additional mode known as Survivor, which tasks the player with escaping a unique map in the quickest time possible, whilst being hunted by the Alien. Additional bonus objectives can be completed along the way for additional points. These points are then totalled up upon successful completion of the map and added to an online leaderboard. Players globally can therefore compete for the best score. The game initially shipped with a single map for Survivor mode, Basement, but others were later made available as DLC.

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Sequels
Although SEGA announced that the Alien.Isolation’s commercial performance did not warrant a sequel, the game’s story has been continued in several other mediums. In September of 2018, Dark Horse Comics announced that it would be releasing Aliens.Resistance, a four issue comic miniseries that was a sequel to both Alien.Isolation and their previous comic series Aliens.Defiance.
On January 24 2019, Alien.Blackout was released, which saw Amanda Ripley trapped aboard Mendel Station under the duress of another Xenomorph. Following a negative fan backlash, Fox specified that Blackout was not a direct sequel to Isolation, despite it featuring the same protagonist and it occurring only a few days after the events of the first game.
On February 28, 2019, Alien.Isolation The Digital Series was released on the IGN website and IGN Youtube channel. The series adapted some of the game’s cutscenes, combining it with newly animated sequences to iterate the events of the game from Amanda’s perspective, continuing on from the ending of the game and revealing new aspects of the story.