You’ll now be out on the rooftops. Midna thanks the blackened clouds and calls it beautiful. She wants to introduce you to somebody, but Zelda Twilight Princess Walkthrough this person is on the other tower.
Follow the path. As you walk, you’ll see a small gate blocking your way. You can’t go through yet, but you can push a small crate against it.
Use it as a stepping stone to get to the next ledge. Climb up onto the wall, then look to the right to see a path leading up to another ridge. There are some bird creatures called Shadow Kargaroks along the way, so be cautious.
To access the next level, you must find the right path in the darkness. The correct pathway leads to wooden steps and a wooden platform. This is the final destination before you can progress to the last level. You’ll need to work your way through a few puzzles.
Link can now jump across significant gaps and use the power of his sword to defeat any number of Shadow Kargaroks. He can even battle the evil Ganon himself at the end. Zelda is waiting for him just outside the walled city.
Twilight Kakariko Village Zelda Twilight Princess Walkthrough
It would help if you first found the hidden children before you could rescue them from the forest. If you fail to do so, you cannot escape the witch’s clutches in the tower!
Go to the south, towards the forest temple, and head towards the village of Hyrule Castle. You’ll see a postman sitting near the door. Talk to him to complete your quest.
The twilight is the final gate to pass through and return to the world of wolves. Once you enter the evening, you will no longer be able to change your form. There are no exceptions to this rule. You will revert to your wolf form if you get caught in the twilight.
Continue up the path to find a sword stuck in the ground and then smell it. Then use your eyes to follow the scent to their course.
Now that you’ve found the portal to the north of Faron Woods, it’s time to look at what’s in this area. While you can teleport there, it would be faster to use one of the portals and walk around, rather than teleport back and forth every time.
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The entire Walkthrough Guide is available as a video.
The Case Of The Hungry Cat
You now have the fishing pole to attract the cat and make him return home. If the cat is still hiding in a distant location, go fishing again to search for him.
Use the D-pad on the bottom screen to select the rod (you can also use the – button to do this), use the D-pad to aim the lure, then hit B to throw.
If you want to make sure that the lure will not go down to the bottom, it is good to hold the interest up as high as possible before releasing it, but not so high that you lose control over the fish.
If you get the “Fish On!” prompt, keep it pointed upright until you reel in the line. If the bobber goes down then up again, you won’t be pulling a fish out of the water; you’ll just be pulling a string of tangled lines with a hook attached to it. This is called “lobstering”, and it’s why so many people get hooked when they’re fishing.
We have lots of fish in our game, so you’re going to see a lot of fishing. But there are lots of ways to go about it! Here’s one way:
Also Checkout: Machinarium Walkthrough – Step By Step Guide
Super Monkey Brawl
After slashing your way through combat training, a monkey will come and lure all the little children out towards the lake area where Ilia washed Epona.
Unfortunately, there’s a gate in your path, so return and ride Epona through the mountains. When you reach the cave, she refuses to enter; go left instead and head to the clearing where a hippie salesperson can be found.
Damn hippies! This one’s all right, though, as he’ll give you a lantern for free, all as part of a ruse to sell you lantern oil when you run low. A savvy economist, this one. Little does he know that you’ll take his lantern and buy your oil at Walmart for 75% of his asking price!
Suckers – with the lantern in hand, head back to the cave and walk inside. You’ll have to kill the Audrey II outside the cave, lock onto it, and swing that Wiimote to do the honours! It’ll drop a seed pouch. Grab it and throw it to restore your slingshot ammo.
The cave is a vast area full of treasure. Swing your lantern at the rock pillars to light up the space as you explore. Spiderwebs can be a problem here and there, so you’ll need to use your lantern to burn them off. To do so, hold down the left mouse button while swinging.

The Faron Woods – Again
We need to find an easier way to fight our opponent. This way, we can’t use any moves or powers that would make the battle even more complicated for us.
What is a bear to do? If you need help, you can always seek out the assistance of the Bear and the Wolf. As an expert at this activity, I can provide some helpful tips.
You’ll notice that this sentence does not make much sense. That’s because it’s missing a pronoun.
The tears have numerous insects scattered throughout the woods; you’ll need to use your senses to detect them when you reach their position on the minimap.
Also Checkout: The Forest Walkthrough – Step By Step Guide
Retrieving The First Monkey
Your goal is to track down and free enough monkeys to cross the bridge via the rope that hangs alone the two posts connecting where it used to lie. There are one now, but you’ll need four to make the crossing.
Head back to Room 2 and jump across to the monkey hanging off the rope in the west. When you’re ready, leap over to the platform with the exosphere, press A and shield yourself against the robot coming from the south. Move into the next room and hit B to open the door on the far side. Press A to jump across the platform with the exosphere when you get there.
You can use her to warp out of the dungeon. She’ll teleport you back to the entrance and be able to help you get back to the surface if you run into trouble.
The monkey will lead you to a locked door in this room, but you don’t have a key! You have to leave the monkey behind (thank god) and head north to Room 5, where you’ll find a Small Key. Return to Room 4 and unlock the room the monkey points you toward with that in hand.
In-Room 6, drop down and roll into the central pillar a few times to free the monkey in the cage. Under the wooden walkway, there’s a hidden chest with another item for your collection.
Back to Castle Town Zelda Twilight Princess Walkthrough
Warp to the town of Castle Town and head back to Telma’s house. She will talk about Ashei, one of the four warriors of your little band.
The map shows that she’s wandered off to the northern reaches of Hyrule. It’s essential to follow the map carefully, so you don’t end up lost!
Bombs are helpful in that they can be used to stop other bombs from being set off or thrown around in your environment. If you have some extra money lying around, you may want to get yourself some Bombings and set them down at various points around your office.
When you reach Kakariko shortly, feel free to wait. Rails will tell you how to approach Snowpeak. When you get to Zora’s Domain, glide along the water until you reach the large pool just before the waterfall.
Snowpeak is finally opening to the public. Head inside and speak to Ashei, who will give you a brief overview of the giant and its history.
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